Stefano Lazzaroni

I'm an Italian developer with three years of professional experience in the videogame industry, currently residing in Breda, Netherlands.
Specialized in game artificial intelligence with recent growth into DevOps, I possess a solid background in programming and strong teamwork skills, all driven by a commitment to continuous learning and adaptation.
Outside of work, I'm passionate about gaming, auto and moto racing, and maintaining a healthy lifestyle regular physical activities and training.
I live by the Latin saying Mens sana in corpore sano – a healthy mind in a healthy body – a principle that guides both my personal and professional life.

Portfolio

Float

Float

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The 7th Guest VR

The 7th Guest VR

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Tesla Fire Safety

Tesla Fire Safety

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Cloud Wars

Supernova

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Timestall

Timestall

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Coaster Combat

Coaster Combat

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Navmesh Generation

Custom Navmesh Generation

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Project Exhibited

Project Exhibited

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notebook-detective

Notebook Detective

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Skills & Experience

Programming Languages

  • C++ | 5 Years
  • Unreal Engine C++ | 4 Years
  • C# | 1 Year
  • Unity C# | 6 Months

Version Control Systems

  • Perforce | 6 Years
  • Git | 4 Years
  • Plastic | 1 Year
  • -

Scripting Languages

  • Unreal Engine Blueprints | 6 Years
  • Powershell | 1 Year
  • Batch | 1 Year

Project Platform

  • Jira | 6 Years
  • Notion | 2 Years
  • Clickup | 1 Year

CI/CD Software

  • Jenkins | 1 Year

Career Summary

March 2023 - September 2024
Infinity Interactive

AI & DevOps Programmer

Responsibilities: multiples, check the Portfolio section for more info.

September 2021 - March 2023
Infinity Labs

Generalist Programmer

Responsibilities: support in creation of VR simulations and games for multiple clients in Unreal Engine 4 and 5.

March 2015 - January 2016
Filippo Bello Design

Generalist Programmer Intern

Responsibilities: creation of architectural visualization projects in Unreal Engine 4 for both Windows and Android platforms.

Education Highlights

2017 - 2021
Breda University of Applied Sciences

Bachelor in International Game Design and Architecture

Studied Game Development in both Unreal Engine and Unity with main focus on AI/Gameplay Programming.

2012 - 2015
Academy of Fine Arts "Santa Giulia"

Bachelor in New Technologies of Art

Study focused on using contemporary, cutting-edge technologies in the creation, presentation, and understanding of art.

2007 - 2012
Scientific High School "Giacomo Antonietti"

High School Diploma

Study focused primarily on scientific and mathematical subjects, together with a significant emphasis on humanities.

Contact

Best way to reach me is to send me an email or text me on Linkedin.
I am always happy and available to get in touch!