Stefano Lazzaroni

I'm an Italian developer with professional experience in the video game industry, currently residing in Milan, Italy.
I specialize in Unreal Engine development across VR game development, PC & Console titles, gameplay systems, optimization, and DevOps-oriented technical workflows.
My background covers C++, Unreal Engine systems programming, gameplay feature implementation, build automation, and shipping commercial titles, simulations, and internal prototypes across multidisciplinary teams.
Outside of work, I'm passionate about gaming, auto and moto racing, and maintaining a healthy lifestyle through regular physical activity and training.

Portfolio

Float Unreal Engine 4 rehabilitation and medical experience screenshot

Float

Unreal Engine 4 medical VR — SDK upgrades, build automation & QA

Rehabilitation and medical VR experience built in Unreal Engine 4. Responsibilities covered SDK maintenance, engine upgrades, experience polishing, QA support, and Jenkins-based build automation.

The 7th Guest VR Unreal Engine 5 game screenshot

The 7th Guest VR

Unreal Engine 5 VR — Jenkins CI/CD pipeline

Shipped commercial VR title built in Unreal Engine 5. Set up and maintained Jenkins-based build and testing automation pipelines for Meta Quest deployment.

Tesla Fire Safety VR training simulation screenshot for Meta Quest 2

Tesla Fire Safety

Meta Quest 2 VR training sim — hand tracking, scenario flow & questionnaire system

Unreal Engine 4 VR training simulation targeting Meta Quest 2. Implemented guided scenario flow, voice-recorded questionnaire systems, and full hand tracking support.

Supernova Unreal Engine 5 VR combat game screenshot

Supernova

Unreal Engine 5 VR combat — Behavior Trees, EQS AI & DevOps pipeline

Unreal Engine 5 VR combat prototype with AI systems built on Behavior Trees and EQS. Also covered Jenkins-based build automation and DevOps-oriented technical production support.

Timestall VR puzzle game screenshot in Unreal Engine 4

Timestall

Unreal Engine 4 VR — custom engine upgrade, optimization, headset porting & localization

VR puzzle game project involving an Unreal Engine 4 version upgrade, headset-specific performance optimization for Meta Quest and Pico, and localization support across multiple languages.

Coaster Combat VR action game screenshot in Unreal Engine 4

Coaster Combat

Unreal Engine 4 VR — custom engine upgrade, optimization, headset porting & localization

VR action game built in Unreal Engine 4. Handled codebase maintenance, performance profiling and optimization, and release support targeting updated Meta Quest headsets.

Custom navmesh generation Unreal Engine AI project screenshot

Custom Navmesh Generation

Unreal Engine C++ — custom navigation mesh algorithm & AI pathing system

Personal Unreal Engine C++ project implementing a navigation mesh generation system from scratch, including voxelization, region generation, and contour extraction for AI pathing.

Project Exhibited stealth game screenshot with AI systems

Project Exhibited

Unreal Engine 4 stealth game — AI behaviors, audio occlusion & optimization

University stealth game built in Unreal Engine 4. Implemented AI systems with Behavior Trees, a custom audio occlusion system, and performance optimization passes.

Notebook Detective gameplay and UI project screenshot

Notebook Detective

Unreal Engine 4 — gameplay systems & UI, performance optimization

University project built in Unreal Engine 4. Covered notebook gameplay system design and implementation, menu systems, performance profiling, and bug fixing.

Skills & Experience

Programming Languages

  • C++ | 5 Years
  • Unreal Engine C++ | 4 Years
  • C# | 1 Year
  • Unity C# | 6 Months

Version Control Systems

  • Perforce | 6 Years
  • Git | 4 Years
  • Plastic | 1 Year
  • -

Scripting Languages

  • Unreal Engine Blueprints | 6 Years
  • PowerShell | 1 Year
  • Batch | 1 Year

Project Management Tools

  • Jira | 6 Years
  • Notion | 2 Years
  • Clickup | 1 Year

CI/CD and DevOps Tools

  • Jenkins | 1 Year

Career Summary

March 2023 - September 2024
Infinity Interactive

AI & DevOps Programmer

Covered Unreal Engine AI systems, VR gameplay support, build automation, and DevOps-focused technical production tasks across multiple titles.

September 2021 - March 2023
Infinity Labs

Generalist Programmer

Handled gameplay programming and technical support for VR simulations and PC titles built in Unreal Engine 4 & 5.

March 2015 - January 2016
Filippo Bello Design

Generalist Programmer Intern

Responsibilities included creation of architectural visualization projects in Unreal Engine 4 for both desktop and mobile platforms.

Education Highlights

2017 - 2021
Breda University of Applied Sciences

Bachelor in International Game Design and Architecture

Studied game development in Unreal Engine and Unity with a main focus on AI programming and gameplay programming.

2012 - 2015
Academy of Fine Arts "Santa Giulia"

Bachelor in New Technologies of Art

Study focused on using cutting-edge technologies in the creation, presentation, and understanding of art.

2007 - 2012
Scientific High School "Giacomo Antonietti"

High School Diploma

Study focused primarily on scientific and mathematical subjects, together with a significant emphasis on humanities.

Contact

The best way to reach me is to send me an email or text me on LinkedIn.
I am always happy to get in touch!