Unreal Engine developer | VR, Optimization, DevOps
Stefano Lazzaroni
I'm an Italian developer with professional experience in the video game industry, currently residing in Milan, Italy.
I specialize in Unreal Engine development across VR game development, PC & Console titles, gameplay systems, optimization, and DevOps-oriented technical workflows.
My background covers C++, Unreal Engine systems programming, gameplay feature implementation, build automation, and shipping commercial titles, simulations, and internal prototypes across multidisciplinary teams.
Outside of work, I'm passionate about gaming, auto and moto racing, and maintaining a healthy lifestyle through regular physical activity and training.
Portfolio
Float
Unreal Engine 4 medical VR — SDK upgrades, build automation & QARehabilitation and medical VR experience built in Unreal Engine 4. Responsibilities covered SDK maintenance, engine upgrades, experience polishing, QA support, and Jenkins-based build automation.
The 7th Guest VR
Unreal Engine 5 VR — Jenkins CI/CD pipelineShipped commercial VR title built in Unreal Engine 5. Set up and maintained Jenkins-based build and testing automation pipelines for Meta Quest deployment.
Tesla Fire Safety
Meta Quest 2 VR training sim — hand tracking, scenario flow & questionnaire systemUnreal Engine 4 VR training simulation targeting Meta Quest 2. Implemented guided scenario flow, voice-recorded questionnaire systems, and full hand tracking support.
Supernova
Unreal Engine 5 VR combat — Behavior Trees, EQS AI & DevOps pipelineUnreal Engine 5 VR combat prototype with AI systems built on Behavior Trees and EQS. Also covered Jenkins-based build automation and DevOps-oriented technical production support.
Timestall
Unreal Engine 4 VR — custom engine upgrade, optimization, headset porting & localizationVR puzzle game project involving an Unreal Engine 4 version upgrade, headset-specific performance optimization for Meta Quest and Pico, and localization support across multiple languages.
Coaster Combat
Unreal Engine 4 VR — custom engine upgrade, optimization, headset porting & localizationVR action game built in Unreal Engine 4. Handled codebase maintenance, performance profiling and optimization, and release support targeting updated Meta Quest headsets.
Custom Navmesh Generation
Unreal Engine C++ — custom navigation mesh algorithm & AI pathing systemPersonal Unreal Engine C++ project implementing a navigation mesh generation system from scratch, including voxelization, region generation, and contour extraction for AI pathing.
Project Exhibited
Unreal Engine 4 stealth game — AI behaviors, audio occlusion & optimizationUniversity stealth game built in Unreal Engine 4. Implemented AI systems with Behavior Trees, a custom audio occlusion system, and performance optimization passes.
Notebook Detective
Unreal Engine 4 — gameplay systems & UI, performance optimizationUniversity project built in Unreal Engine 4. Covered notebook gameplay system design and implementation, menu systems, performance profiling, and bug fixing.
Skills & Experience
Career Summary
March 2023 - September 2024
Infinity InteractiveAI & DevOps Programmer
Covered Unreal Engine AI systems, VR gameplay support, build automation, and DevOps-focused technical production tasks across multiple titles.
September 2021 - March 2023
Infinity LabsGeneralist Programmer
Handled gameplay programming and technical support for VR simulations and PC titles built in Unreal Engine 4 & 5.
March 2015 - January 2016
Filippo Bello DesignGeneralist Programmer Intern
Responsibilities included creation of architectural visualization projects in Unreal Engine 4 for both desktop and mobile platforms.
Education Highlights
2017 - 2021
Breda University of Applied SciencesBachelor in International Game Design and Architecture
Studied game development in Unreal Engine and Unity with a main focus on AI programming and gameplay programming.
2012 - 2015
Academy of Fine Arts "Santa Giulia"Bachelor in New Technologies of Art
Study focused on using cutting-edge technologies in the creation, presentation, and understanding of art.
2007 - 2012
Scientific High School "Giacomo Antonietti"High School Diploma
Study focused primarily on scientific and mathematical subjects, together with a significant emphasis on humanities.
Contact
The best way to reach me is to send me an email or text me on LinkedIn.
I am always happy to get in touch!